Table of Contents:
Chapter One: The Basis of the Spell
Chapter Two: Wieghing Down the Facts
Chapter Three: From Item to Another
Chapter Four: Transforming Fire
Chapter Five: E=MC2 (or Energy = Ricteris)
Chapter One: The Basis of the Spell
Transfiguration is how us witches and wizards turn
one object into another. The spells are pronounced with a thick, German
scuff within the voice. "Turtle" would be pronounced "troytle". They take
two phrases and combine them together. Within the Glossary of the book,
you will find a full account on every word's phrase.
Most likely, you are probably quite vague on these
phrases. Here are some examples: aardvark is afrik, and butterfly
is bufly . If you wanted to turn an aardvark into a butterfly,
the phrase you would chant would be "AfrikBufly.' The first part
one the phrase is the term for the animal as it originally was, and the second
half of the phrase is what it shall become. Just remember to put the German
slur into the sound of the phrase, so when said aloud it would sound like
"Affrickbouflie ."
Chapter Two: Weighing Down the Facts
Before you can learn how to transform anything, you
would need to understand the physics of each item. Now, you will learn
the ratio of one item's weight to the next item's weight. For example, the
chance of successfully transforming a one and a half ounce staple remover
is going to be easier to transform into a one ounce pen than turning the
one and a half ounce stapler remover into a one pound stapler. Both of the
above transformations will be successful because in transformation,
there is a ten pound range of weight with the objects. This range will improve
as your transfiguration skills advance.
If the range fails, then you would have to make a
"Ratio of Weight." Ratio of Weight is most commonly used when transforming
animated objects, because the ten pound range will be too small (like changing
a deer into a cat). All you need to do is determine each item's weight.
if the deer weight 568 pounds, and the cat weighs forty pounds, this is
your easy formula. Move the decimal over one. Now, the cat is 4.0, and the
deer is 56.8. With the pitch of your voice whenever you chant the spell
now, you would say the cat phrase (felin) at a level 4/100 pitch,
and deer (staj) will be pronounced, "felinSTAJ!."
Chapter Three: From One Item to Another
There is a way to get by the weight problem besides a
change in voice pitch. Voice pitches may not be that accurate, so you might
make your lamp turn into a table, but the table would be either too small
or too light. So, we will perform multiple transfigurations to get these spells
right. To get that lamp into a table, you could first transform it into an
end table and then it could become a dining table.
Chapter Four: Transforming Fire
From Alchemy (and a little help from muggle Albert
Einstein), we know of the equation E=MC squared. Or in laymen's terms, the
energy within an object is equal to its mass times the speed of light squared.
In our lesson, all we care about is the fact that energy can come from a
mass. We can create the inanimate energy fire by transforming inanimate objects.
The simple spell Flika is all you need to do the trick.
Flika is commonly used by the dwarves of Durmstrangs
(dwarves work there instead of house elves). They constantly have
to keep the fires in the school blazing during the winter, so all students
are asked to place all waste products (except meat and garden vegetables)
in specially marked bins. Any time of the day when the bins get full, the
dwarves empty the trash barrels and throw the garbage into the fireplaces.
Flika is then cast, and the trash produces flames above them.
The spell was also used in creating Jonny’s abstract
candles. Jonny merely picks at something valuable and and places an isolated
Flika within. Whenever you light the candle again, it will always burn
until all of the mass is gone.
Chapter Five: E=MC2 (or Energy = Ricteris)
E=MC squared, but the question is how do you get all
of that energy out of something? Most wizards prefer to gain energy from
things by using the Ricteris transfiguration. True, Ricteris
sounds like a charm, but it is used to turn an inanimate object into energy.
When we use the term ‘inanimate', this excludes dead creatures. In fact,
Ricteris rarely ever works on anything except rocks.
Many wizard towns are powered by Ricteris as
the entire town's generator. It's the wizard version of a nuclear power
plant (only without the meltdowns). Ricteris and Flika are
both considered to be the same type of transfiguration by some. But while
Flika produces energy via fire, Ricteris’ energy comes from
its immense transaction. No one has ever seen the chemical reaction that
Ricteris has on objects, for all you could see is a brilliant white
light.